#include "server.h"

Server::Server()
{}

Server::~Server()
{}
	
int Server::StartServer(uint32 nPort)
{
	int nRt = 0;
	return nRt;
}

int Server::StopServer()
{
	int nRt = 0;
	return nRt;
}

int	Server::PostData(void *pData)
{
	int nRt = 0;
	return nRt;
}
	
void Server::Reg_Recv(fpCallback _callback)
{
}

void Server::Reg_Status(fpCallback _callback)
{
}

void Server::Reg_Client(fpCallback _callback)
{
}